Tuesday, January 15, 2019


Mordheim MMXIX logo by Tammy Nicholls

This summer a bunch of enthusiastic hobbyists (including some of the very same madmen who concocted the original game) will meet up in Helsinki for what promises to be a truly spectacular Mordheim campaign. Celebrating the game's 20th anniversary, Mordheim MMXIX (or Mordheim 2019) will be set 20 years after the events of the original game in the apocalyptic, breughellian, ruins of the City of the Damned.

The architect behind the campaign is none other than my buddy Alexander Winberg, and you can read all about it on his blog Echoes of Imperium: MORDHEIM MMXIX

My plan is to field an undead warband, led by a sinister vampire. So far I've finished a lowly dreg, and converted an even lowlier zombie.

Monday, January 07, 2019


Happy new year folks!

I really don't feel a need to do a written recap of 2018 as it's pretty easy to survey the year by looking at archive to the right. It's only 9 posts all in all so a written summary feels rather superfluous...

Not to say I've been completely idle - I managed to partake in two big event games in Nottingham, finish a squat-themed Inq28 retinue, the beginnings of a Nighthaunt army, a primaris based deathwatch squad, a board and lots of terrain for Kill Team, and last, but certainly not least, the enormous Great Unclean one.



However, this year I'm resolved to be more productive than last year.

I kicked off 2019 by adding a new recruit to my long gestating mercenary gang. He doesn’t say much and admittedly keeps some weird habits - but he’s nice to have around in a gunfight.


This year will also see the calamitous Mordheim MMXIX event in Hel(l)sinki. More on that later on...

art by Wayne England, Rogue Factor and Tammy Nicholls, remixed by Alexander Winberg

Monday, September 10, 2018


Progress on my kill team has slowed down to a crawl, as work and real life suddenly have reared it's ugly head after summer vacation.

I have managed to build a fifth member for my kill team though - the squad zealot and chaplain in training, armed with a mighty heavy thunder hammer. I almost changed the head of the hammer as it's just so ridiculously oversized, but in the end I decided to keep the thing out on account of it's utter badassedness. The crew is sorta kinda battle-worthy now, clocking in at 85-isch points. I will make a few more marines though to have some options when fielding them - namely a sniper and a heavy gunner.

Here's the whole kill team in all it's glory. From left to right:

Battle Brother Komeda (combat specialist), Battle Brother Desplat, Sergeant Dukas (leader), Battle Brother Silvestri and Battle Brother Zimmer (zealot).

Wednesday, August 15, 2018


As stated in the last post I've been severely bitten by the the Kill Team bug. Here's battle brother three and four for my Deathwatch kill team who will join Sergeant Dukas and Brother Desplat made previously.

 If I could I'd arm the lot of them with shotguns as reivers with shotguns are my new absolute favourite thing - there's something so quintessentially badass about that combo. These guys will be fielded as regular deathwatch marines - I just use the primaris to give them a proper scale.

I've also cobbled together a custom Kill Team battlefield/killzone. It’s made out of a 60x90 cm cork notice board - more or less the perfect size for a kill team board and it comes with a sturdy wood frame and everything.

The topographical variations are made from cork sheets glued on with PVA glue. The board was then strategically sprinkled with pebbles and some debris, painted with vallejo textured paint (which is great - especially as it it's cheap and comes in a huge 200 ML jar), sprayed with GW grey and khaki and then drybrushed with light grey. To finish it off some powders were applied to give a more realistic look.

Thursday, August 09, 2018


And things were going so well.

I had painted up another reaper, the five glaivewraiths from the box and another couple of chainrasps pushing up the unit to twelwe strong. I was on a roll! Maybe I could actually finish this little army of mine.

And then Kill Team came along...

It started small with testing out the new sector imperialis ruins. They turned out rather well and from there it just started to snowball. At the time of writing me and a few mates are planning a killteam campaign, I'm building a gameboard and are working in parallell on a Deathwatch killteam based on the sergeant and shotgunner I've made in the last year - and that's just one of several kill teams I'd like to cobble together.

The small number of models needed for the game is absolutely perfect for my style of painting and modelling - so I've got a feeling this will be the main 40k game for me in the foreseeable future. It'll allow you to try factions I've never messed with before, like necrons and tyrands, and using proxy rules you could field just about anything - xenos mercenaries, Adeptus Arbites, mutant uprising, renegades, navis nobilite, deathcults etc. etc.

But I'm gonna finish those damn ghosts at some point! Mark my words!

Wednesday, July 11, 2018


Boo! Seems like ghosts was what was needed for me to get out of my hobby slump!

I've been painting away the last couple of days and have managed to finish off five more chainrasps including the Dreadwarden champion, one reaper and the Spirit torment. Not speedpainting these guys either, though I do the chainrasps four at a time, so I think that's a pretty good haul for four days work.

Here's the chainrasps. Only a few more model needed for a minimum sized unit - I'm aiming for 15 to start with and keep the rest for conversions.

Here's what the Dreadwarden looks like just after he's recieved the undercoats.

There's three of them: I begin with a standard chaos black undercoat, then a lighter Zandri dust one on top of that that and finally a zenithal light white spray. After that I bring out the toothbrush and spatter the model with watered down mix of black and rhinox hide and then the washing and drybrushing commences.

And here's the first Grimghast Reaper:

Really pleased with how this one turned out. Its slightly converted by adding some spikes/nails hammered into his/its back, but apart from that its pretty much out of the box. These guys are just insane amounts of fun to paint.

Last but not least we have the Spirit Torment. Now this is one cool miniature but I felt there were a few things I wanted to adjust. To begin with I added a tombstone from the old zombie kit that connects with one of the tendrils of cloth to stabilise him somewhat. The original model only attaches to the base with one long thin strand of cloth which made the model sort of wobbly and springy. Any small movement made it vibrate which: A) makes it hard to paint and B) doesn't look very cool on the battlefield (I prefer my models static thank you very much). 
I also added some spikes and replaced the lock with some hooks from an old marauder.  I felt dragging victims screaming back to Hell using flesh-hooks was a tad grimmer than whacking them over the head with an oversized padlock. What I like about the Nighthaunt faction (apart from the miniatures) is that they're basically an army from Hell, so I want to play up the tormented cenobite angle whenever possible.

Then I painted it. It came out alright but there was something off...

I decided to repaint the carapace as I simply didn’t like the brass parts - rusty iron and steel seems to work best on these guys. Here's a crappy pic of what that looks like - I'm going to get some better pics of the final model.

Stay tuned! There's plenty more spooky stuff coming up!

Monday, July 09, 2018


This morning an unexpected surprise was waiting for me when I went through my email. There, at the top of the inbox, was a message from my friend Peter Hudson (also known as PDH across the world wide internets, one of the pillars of the inq28 community and an all-around nice guy) with some images attached.
Peter has been working on a Deathwatch kill-team for quite a while and to my utter delight he had chosen to turn the fifth member of the squad into a Metatron marine.

In Peters own words:

Morning buddy! He is finished - meet Kran Seger, Kill Operative of the Deathwatch & The Metatron Chapter.

 I am so pleased with this one. He is based on the Primaris Ancient, from the start set. I bought it specifically for the banner arm for my librarian. I liked the foot pose so much I had to use the "leftovers" for a marine. What better than to use a Metatron as the pose was so imposing, like the chaps you brought along to Rhossum Secondus. I also remember you saying how much you liked the MK5 helmet so added that in and pawed over pics of your Metatron marines for iconography pointers. It was fun copying the shoulder pad and trying to get the colours right (and different from my Deathwatch red), though I think mine is a little more bone coloured than white like your chaps..

Heres Brother Kran Seger in all his glory:

If Pete's pleased that's nothing compared to how happy I was when these plopped down in my inbox. I'm just incredibly psyched over this homage. Peter's completely nailed the iconography and it's just so cool to see a hobbyist you truly admire have a go at one of your concepts, applying his particular aesthetic to it . (I also disagree with Peter regarding the bone colour on the pauldron - I think he nailed it...)

And here he is with the rest of Peter squad. Gotta love Cycnus, the badass stormbolter-toting sergeant...

Vicirian Cycnus, Watch Sergeant of the Deathwatch & Sons of Antaeus

Kran Seger. Kill-Operative of the Deathwatch & The Metatron Chapter 

Astor Vanto Tovak, Kill-Operative of the Deathwatch & Crescent Guard

Rocc Sigeis, Kill-Operative of the Deathwatch & Iron Knights

Lufht Molov, Kill-Operative of the Deathwatch & Castigators

A beautiful squad full of the subtle detailing that is emblematic of Peters work. Great stuff!

If you want to see more of Peters models check out his instagrams: pdh_neglected_fruits

All this makes me want to get back to making more Deathwatch marines... But at the moment there's ghosts to paint. Lots and lots and lots of ghosts...