Thursday, March 28, 2019


Does your eyes deceive you? No, they do not - for I am back with yet another of these, increasingly sporadic, blog posts! I sure long for the times I could update the blog on the fly using a phone app...

On to the models. Hobbying has been as sporadic as the updating, but I have actually managed to crank out some stuff the last few months. To begin with two finished character for my incipient Mordheim MMXIX undead warband. A humble zombie and a slightly less humble necromancer, based on the nifty new gene-cult Locus.

I've decided to use the wraiths from my fledgling Nighthaunt-army as count-as dire wolves, as the models are simply too cool not to use.

Furthermore, I've been playing a lot of Kill-Team lately and have been having some fun with the new Mechanicus Sector terrain. I'm pretty pleased with the refinery I bashed together, even though the ruin and larger building admittedly is bit more pedestrian. They work really well in-game though - here seen housing a mob of Ork Kommandos. (Sorry for the varying quality of the images here - photographing terrain is different from snapping pictures of models)

Last but not least, my pals at Warhammer Community sent me a little gift:

I'm simply in awe of the new Abaddon. I love that it sticks so close to the original model, only turning it up to ten - but not, as I feared, eleven. There's a restraint to it. Big, but not gigantic, detailed, but not cluttered, dynamic, but not standing-on-one-foot-jumping etc.
It's the perfect update on a classic, and among the top ten GW miniatures ever. Vastly superior to the action figure-like Guilliman; this is a proper MODEL - not a toy.

Not sure what I'll do when it comes to painting and modelling. I might paint the old bastard more or less straight out of the box, or convert him into some kind of warpsmith-style dark mechanicvm character. We'll see.

That's it for now. I'll be back in a month or two. In the meantime be sure to check out 28 Mag - the new online magazine about all things grimdark:

Tuesday, January 15, 2019


Mordheim MMXIX logo by Tammy Nicholls

This summer a bunch of enthusiastic hobbyists (including some of the very same madmen who concocted the original game) will meet up in Helsinki for what promises to be a truly spectacular Mordheim campaign. Celebrating the game's 20th anniversary, Mordheim MMXIX (or Mordheim 2019) will be set 20 years after the events of the original game in the apocalyptic, breughellian, ruins of the City of the Damned.

The architect behind the campaign is none other than my buddy Alexander Winberg, and you can read all about it on his blog Echoes of Imperium: MORDHEIM MMXIX

My plan is to field an undead warband, led by a sinister vampire. So far I've finished a lowly dreg, and converted an even lowlier zombie.

Monday, January 07, 2019


Happy new year folks!

I really don't feel a need to do a written recap of 2018 as it's pretty easy to survey the year by looking at archive to the right. It's only 9 posts all in all so a written summary feels rather superfluous...

Not to say I've been completely idle - I managed to partake in two big event games in Nottingham, finish a squat-themed Inq28 retinue, the beginnings of a Nighthaunt army, a primaris based deathwatch squad, a board and lots of terrain for Kill Team, and last, but certainly not least, the enormous Great Unclean one.



However, this year I'm resolved to be more productive than last year.

I kicked off 2019 by adding a new recruit to my long gestating mercenary gang. He doesn’t say much and admittedly keeps some weird habits - but he’s nice to have around in a gunfight.


This year will also see the calamitous Mordheim MMXIX event in Hel(l)sinki. More on that later on...

art by Wayne England, Rogue Factor and Tammy Nicholls, remixed by Alexander Winberg