Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Sunday, July 05, 2015

Warhammer is dead! Long live Warhammer?


With the events of the Endtimes and the release of Warhammer: Age of Sigmar the setting that served as the cornerstone for the entire GW industry - the Old World - is gone. 

I, and I assume many of you, have very mixed feelings about this. 

I really do understand the need to change warhammer from a gaming perspective - a few years ago, inspired by the release of the 7th edition skaven book, I bought a box of stormvermin with the plan to start a skaven army (I absolutely adore skaven and hold them as one of the best concepts GW has ever come up with).
But after painting those initial 20 and then realising just how many more armoured rats I was going to have to speedpaint before starting to at least come close to a playable force, all motivation left me. 
Warhammer had completely left its roots as a fantasy skirmish game and had became a beast of a game with blocks of infantry rivaling the size of an entire 40k army. While it had a following of dedicated players the cost of entry was just too high for new and casual players. But was it necessary to completely rehaul the setting?

Well, I confess I do understand the need to update the world - as the entertainment industry has evolved the Old World feels a bit generic. I've always liked Warhammer well enough, but I love Warhammer 40.000. Something which seems to be a sentiment shared by many. And that, of course, is in many ways the reason for this reboot. 

There's a lot of very similar dark fantasy worlds out there - and the things not always seen in other fantasy worlds - like the 16th century puffy shirts of the Empire - are perhaps not seen elsewhere for a reason. The average thirteen year old given the choice between an army of bad ass armoured Space warriors and an army of toothless men with pantaloons and floppy hats is most likely going to leave the store with a box of space marines. I may think the Empire and Bretonnia has their merits now that I'm older, but I remember how godawfully boring I found them as a kid... (I played nightgoblins) 
And while I fondly remember the Old World I grew up with - the Old World of Warhammer Fantay Roleplay and Realm of Chaos with its strange mix of renaissance Europe, Elric, the brothers Grim and lovecraftean horror, the warhammer of today was already quite removed from that. 
Speaking of the classic roleplaying game, Warhammer was always at its most interesting in the small scale - like Mordheim. It sort of falls apart when it tries to be too big, too epic, like it has been trying to do for the last ten years. 
It's only about one small world after all. 40k on the other hand, works both on a small scale like in Necromunda, but it can get as big and epic as you like as it has a whole galaxy to play in. 

So back to Age of Sigmar. Does this new fantasy world have the potential to be as captivating as 40k? Well, sadly the background I'm reading in this weekends WD leaves me quite numb. The text doesn't have any artistry or flair to it - competely dead prose that doesn't invoke any awe or sense of grandeur (or sense of humour): " there Sigmar met a dragon. They became friends. They travelled the realms together" and so on. That said the idea of a more mythical, allegorical world isn't necessarily a bad idea. 

For me the concept of the realms could work written right. But - and  here's an important but, that hinges on wheather there's any actual people populating these realms. Downtrodden slaves to chaos overlords doesn't really count. You need the farmer afraid to send his daughter out for milk because of the beastmen lurking in the woods. The seller of fake relics or the common soldier facing monstruos horrors. The Old World had this in spades. And while 40k is often ridiculously epic and mythic and big, it also has billions of common people just trying to make a living - be they criminals, pirates, workers or administratii. Living worlds needs "normal" people other than the heroes to populate it - otherwise its not a living breathing world - just a setting.

The models for the new game are beautifully crafted - epecially the sigmarite general on his steed. After   having had a look at them in the flesh most of my initial apprehensions have evaporated. Also the artwork is beautiful. I have missed good art in GW products for a while and this is apparently what's been eating those resources...

Will GW succeed in gamble?  
Was it necessary to get rid of the Old World to reboot the game, or are they chucking the baby out with the bathwater? 
Will the Sigmarites rival the adeptus Astartes in popularity? Will people like me go from buying the ocassional warhammer kit for conversion to 40k models to start actual fantasy armies?

Only time will tell. Until then we'll always have Nuln. 


Monday, June 30, 2014

A lecture on orkish art history

Unsurprisingly I, like most other ork-fans, rushed down to my local game provider / plastics pusher  this weekend and snatched up a copy of the new Codex: Orks.

First impressions are a bit of a mixed bag:



  • Well designed - the layout is beautiful. Fresh and modernized, while still unmistakably orky in style.
  • Well written - staying true to the background while expanding it a bit. I also like how they toned down the pseudo science bits of ork/fungal DNA and leave the nuts and bolts of orkoid anatomy and inherited knowledge a bit more mysterious. They´re portrayed as a bit too simplistic and bloodthirsty for my taste though - back in the days of Waaagh the Orks, ´Ere we Go and Freebooterz when I discovered the 40k universe they weren´t just bloodthirsty killing machines - there was always a philosophical streak to them. They loved war - but focus lay on the spectacle of warfare, the exhilarating adventure of fighting and genarally causing mayhem, rather than being into it for the sake of slaughtering people. There´s a difference between liking a"good scrap" and liking killing.
  • Well designed rules as far as I can tell - I´m not rules nut.
  • Great new minis - the orks are some of best designed ranges out there, oozing with character and highly customizable.
The illustrations however, were a big letdown. There´s very few of them to begin with and the quality of the few scattered pieces of art is quite frankly depressing (with a few exceptions - mainly old Boyd and Smith pieces from earlier editions). 

Hackjobs like this should simply not be seen in a GW product - I´ve seen more skilled illustrators in self published roleplaying games...


But instead of whining about it I´d like to take this moment to celebrate the fabulous ork illustrations that GWs products have featured historically - illustrations by the likes of Paul Bonner and Adrian Smith that had a huge inpact on me as a young whelp (which eventually led to me choosing a career as an illustrator myself). Images that tell stories - instead of just showing a bunch of bellowing monsters with explosions in the background they often focus on ork life outside (or just to the side) of the theatre of war. Images bursting at the seams with character and that special wry sense of humour that have always made the Orkoids so dear to me.


I do have to stress that I´m not saying that everything was better back in the rogue trader era. As loveable as the old Kev Adams orks were, the new range of Brian Nelson-styled minis are even better and these days we have stuff like stompas, fightas and gorkanauts one only could dream about in the old days. It´s just the great art and some nuances in the background I miss.


Nuff said. `Ere we go:

=I=

Paul Bonner



















=I=

Adrian Smith







=I=

Mark Gibbons





Ded ´ard if you ask me. Coming up - more freebooterz!

Saturday, July 27, 2013

I'm in love

I normally don't make posts about new miniatures and almost never about Warhammer Fantasy, but on the other hand it's on rare occasions that GW releases a GODDAMN DINOSAUR!!!

Well, sometimes they do actually, but I never liked them before as Trish Carden, their previous resident monster maker, had a less than stellar grasp of anatomy and a penchant for sculpting skin that appears to be rotting off the creatures body. Great for nurgly stuff perhaps, but not as good on a supposedly sleek elf dragon.


The new Carnosaur though is just the perfect warhammery version of a large therapod. Coming off as a mix of Allosaur and Baryonyx it sticks pretty close to actual realworld dino-anatomy. The head reminds me more of gorgonopsis though - meat eating mammal-like reptiles that preceeded the dinosaurs, but the combination works really well.
As you can tell I'm a bit of a nut for paleontology...

Anyway, thank you Seb Perbet for making this. 

There may well be a count-as wraithknight eldar exodite dragon knight in the not too far future...
That, or Glarrg the Brontoglorrgs bigger brother...