Showing posts with label Daemons. Show all posts
Showing posts with label Daemons. Show all posts

Wednesday, January 24, 2018

SOMETHING PUTRID THIS WAY COMES

Happy new year everyone!

I hope 2018 is treating you well so far and that you didn't gain too many extra pounds over the holidays (or kilos, if you happen to live in the civilised world).

I'm hoping to do a bit more hobbying this year - especially since I've been granted the great honour of being part of GW´s newfangled  ”early reviewer” scheme. Basically they´ll send selected models every now and then to me and a bunch of other hobbyists, just to see what we can make of them.

A few weeks back the the first model reared it's ugly head - the new Great Unclean One - and I set to work, gluing the "mini" together. It is insanely huge - almost too big if you ask me. But that, of course, is a matter of preference.

I'll be building it more or less straight out of the box (not really being used to big models such as this). There’s some minor alterations however - added more prongs to the horns to make them more tree-like, spines on the back and re-sculpted the corners of the mouth to get rid of those cartoony tusks.



A great model all in all - I really dig the "standard" jolly variant and the the cowled wizard. The cyclops version... not so much. But there you go.

The rest of the new nurglies are a bit of a mixed bag (I'm looking at you Beasts of Nurgle) but at least the big guy himself got a praiseworthy treatment.

I've been toying with the idea of adding a nurgling on his neck (just love it´s air of delusions of grandeur), but I'm worried that it might distract from the head too much. Well see.


We'll get back to this once I start painting the thing. 

But there's more - I've actually completed a model as well! 

A sturdy hammerer, based on the Kharadron dwarfs (Dvaergar...? Duardin...?) for a new squat gang I'm putting together for a game this summer. More on that later on...



Thursday, July 18, 2013

The Sickle-Kin

Hi again!
Here´s some background and rules I cooked up for the lesser daemons of Mhorrigot.

If you have any ideas on how to improve these guys (points cost, are they too powerful etc.), or have suggestions for the other daemons please leave a comment. I have tried to keep them balanced but would love some input!


Sickle-Kin


The drifting death, Harvesters of Mhorrigot, Snigger-tounges

)x(



The Sickle-Kin are the dread executioners of Mhorrigot. They collect the souls of those who has given up on empathy and compassion and unwittingly turned themselves into servants of Mhorrigot. 
Sadly for his followers, patience is not his strong side and the Heartless One has no intention of waiting to claim these souls until the wrongdoers die of natural causes. The Sickle-Kin are there to speed up the process...  They also act as his foot- (or rather float-) soldiers in times of strife. 

Truly horrifying to behold they have gaunt bodies covered in tattered robes with iron nails hammered straight into their shriveled flesh. Their tortured bodies have long since lost the ability to feel pain. Merged with a corpse-like appearance are disturbing insectile features - jointed secondary limbs jut out from their abdomen and beneath their sunken eyes mandibled mouthparts replace a human jaw. Lanky arms end in taloned hands grasping a large two-handed sickle with a wicked curved blade, so black it appears less a solid object than a tear in reality itself. They lack legs entirely and float in the air as if the ground itself is repelled by their very existence.


In spite of their gloomy countenance the sickle-kin have a surprisingly sprightly disposition. One of the lessons of Mhorrigot is that life shouldn´t be taken too seriously - especially not the lives of others - and his lesser daemons embrace this philosophy fully. The have a sarcastic sense of humor with tounges truly as sharp as their blades. In battle they constantly try to out-wit with each other coming up with sardonic one liners as they dispatch their prey. 
Mortal life is but a cosmic joke and they are there to deliver the punchline.



                                     
Sickle-Kin                      WS: 4   BS: 3   S: 3   T: 3   W: 1   I:  4   A: 1   Ld:  7   Sv:   -
Sickle-Elder                   WS: 4   BS: 3   S: 3   T: 3   W: 1   I:  4   A:   Ld:  7   Sv:   -               

UNIT TYPE: Infantry, Sickle-elder is Infantry (character)

DAEMONIC GIFTS:  Spitesickle (see below)

SPECIAL RULES:  Daemon of Mhorrigot (see below), Daemonic Instability, Deep strike, Fleet, Move through cover, Kindred Spirits

Kindred Spirits: Sickle-Kin will never willingly attack or charge a Death Jester - they find a certain kinship in the Harlequin warriors dark, cynical, sense of humor. They will however fight back if attacked by one, but at -1 WS.


_

HERALD OF MHORRIGOT



The heralds of Mhorrigot are the Sickle-Kin champions, tasked with collecting the vilest, most ruthless, souls and bring them screaming back to the Iron Citadel. Unlike their lesser brethren, who constantly gibber and exchange witticisms amongst each other, the Heralds are silent as the grave as they drift across the battlefield, twin Spiteblades in hand.



Herald of Mhorrigot       WS: 6   BS: 5   S: 4   T: 3   W: 2   I:  7   A: 3(4)   Ld:  8   Sv:   -

UNIT TYPE:  Infantry (character)

DAEMONIC GIFTS:  Twin Spiteblades (see below)

SPECIAL RULES:  Daemon of Mhorrigot (see below), Daemonic Instability, Deep strike, Fleet, Move through cover, Independent Character.

PSYKER: A Herald ugraded to a psyker chooses its powers from the Biomancy and Telepathy disciplines. 
_

SPECIAL RULES: 

Daemon of Mhorrigot: Daemons of Mhorrigot have the Daemon, Hatred (daemons of Khorne and Slaanesh) and Feel no Pain (5+) special rules.

WEAPONS OF MHORRIGOT

Spitesickle: range:  - / S user +1 / AP 2 / Type: Two handed melee weapon

Spiteblade: range:  - / S user +1 / AP 2 / Type: melee weapon