Wednesday, July 10, 2019

THE DOOM THAT CAME TO MORDHEIM


In just a few days a huge group of hobby enthusiasts will meet up in Helsinki to celebrate the seminal GW game Mordheim and it's 20th birthday. Among them some of the very same people who created the game all those years ago.

I'm way too busy prepping the last of the terrain and finish up the last figures to write something exhaustive right now, but at least here's a bunch of pics of the undead warband and it's leader, the nefarious vampire Graf Sugismund Molossus - Knight of The Order of The Black Wing, Scourge of Parravon, Sorrow of Swartzhafen. He's joined by the vile necromancer Macrotus the Soiled, mysterious swordsman Myotis the Blade, dregs Guano the Great and Artibeus the Rank and a unit of ghastly wraiths (who I field using the dire-wolf rules).







As you can see I've created quite a lot of terrain as well, but more on that, and more on the warband after this weekend. If you want to read up on the MORDHEIM MMXIX project and check out all the other warbands go to Echoes of Imperium and have a look.

Friday, May 24, 2019

A PILLAR OF THE COMMUNITY

Those who keep up with Games Workshop's Warhammer Community may have noticed that I've had a bit of a presence over there lately. It started with a feature on my Deathwatch team with glorious new photos of the whole gang by the talanted 'Eavy Metal photographers. Have a gander here:





But that's not all. The biggest splash (pun very much intended) these last weeks is the reveal of GW's new Citadel Contrast paints. I was one of a lucky select few who, under much secrecy, was invited to a special preview weekend at GW HQ in Nottingham earlier this year. There I and the other painters (all vastly more talented) got to try out the new colours. Warhammer Community released a video where you can hear us talk about our experiences with the range.

(Apparently I'm so fetching they felt the need to include me twice in the promo picture)















In short - believe the hype. With the risk of overselling them, they really do what it says on the can: provide a vibrant base coat (over a white-isch primer), a shade in the recesses, plus rudimentary highlights on the edges, all with one wash. There's several different pigments in the paint that separate, so if you take Blood Angels Red, it turns darker with an almost blueish tint in the recesses, a vibrant deep red on most of the miniature and slightly yellowish near the egdes. They're also somewhat glossier than GWs usually very matte colours, which gives them a crisper finish. Contrast promises to be a powerful tool in the tool box - especially for the painters like me, who like to get stuff done quickly and efficiently so you can focus on the fun bits.

As you hear I'm completely sold. They're not magic - you still need a certain amount of skill to use them properly - but they are indeed magical.

(And if you're wondering - no, I'm in no way being paid to say this. We all got a trip to Notts and some free paints. That's it.)

Here's a skaven I painted on the secret testing day in February. It's done more or less only with contrast paints with some simple bone highlights on the armour. The robe is one coat - just one of the standard colours (the name of which currently eludes me) right out of the pot. The whole model took me about two hours all in all.


And here's two half-finished space marines where I've just tested out some lighter colour schemes, one using the new Wraithbone primer on the marine to the right, and Grey Seer primer on the guy to the left. They were both drybrushed with skull white, sponged with rhinox brown and then given a coat of contrast paints. The one on the right Apothecary White and the other Skeleton Horde (I think...). Some darker contrast paint was painted into some of the recesses for deeper shades.

 There's about about 30 minutes of work done on each. I think they look pretty good for a half an hour paint job?

You can clearly see what a sumptuously vibrant red Blood Angels red gives you on the shoulderpads of the marine to the right. That's one coat folks.
I'll be back with more on this once I get my grubby mitts on the sample paint set, said to plonk down at my door any day now. 

Thursday, April 25, 2019

NUMBER TWO

Hello boys and girls!

Just a quick work in progress shot of dreg number two for Mordheim MMXIX.


All in all a pretty simple conversion based on the new Moonclan champion, with the head from a necromancer plus some other bits and bobs. I think I'm gonna call him Quasimorbius or something like that.

Thursday, March 28, 2019

RUST AND BONES

Does your eyes deceive you? No, they do not - for I am back with yet another of these, increasingly sporadic, blog posts! I sure long for the times I could update the blog on the fly using a phone app...

On to the models. Hobbying has been as sporadic as the updating, but I have actually managed to crank out some stuff the last few months. To begin with two finished character for my incipient Mordheim MMXIX undead warband. A humble zombie and a slightly less humble necromancer, based on the nifty new gene-cult Locus.









I've decided to use the wraiths from my fledgling Nighthaunt-army as count-as dire wolves, as the models are simply too cool not to use.

Furthermore, I've been playing a lot of Kill-Team lately and have been having some fun with the new Mechanicus Sector terrain. I'm pretty pleased with the refinery I bashed together, even though the ruin and larger building admittedly is bit more pedestrian. They work really well in-game though - here seen housing a mob of Ork Kommandos. (Sorry for the varying quality of the images here - photographing terrain is different from snapping pictures of models)










Last but not least, my pals at Warhammer Community sent me a little gift:


I'm simply in awe of the new Abaddon. I love that it sticks so close to the original model, only turning it up to ten - but not, as I feared, eleven. There's a restraint to it. Big, but not gigantic, detailed, but not cluttered, dynamic, but not standing-on-one-foot-jumping etc.
It's the perfect update on a classic, and among the top ten GW miniatures ever. Vastly superior to the action figure-like Guilliman; this is a proper MODEL - not a toy.

Not sure what I'll do when it comes to painting and modelling. I might paint the old bastard more or less straight out of the box, or convert him into some kind of warpsmith-style dark mechanicvm character. We'll see.


That's it for now. I'll be back in a month or two. In the meantime be sure to check out 28 Mag - the new online magazine about all things grimdark: 28-mag.com

Tuesday, January 15, 2019

THE ROAD TO MORDHEIM MMXIX

Mordheim MMXIX logo by Tammy Nicholls

This summer a bunch of enthusiastic hobbyists (including some of the very same madmen who concocted the original game) will meet up in Helsinki for what promises to be a truly spectacular Mordheim campaign. Celebrating the game's 20th anniversary, Mordheim MMXIX (or Mordheim 2019) will be set 20 years after the events of the original game in the apocalyptic, breughellian, ruins of the City of the Damned.

The architect behind the campaign is none other than my buddy Alexander Winberg, and you can read all about it on his blog Echoes of Imperium: MORDHEIM MMXIX

My plan is to field an undead warband, led by a sinister vampire. So far I've finished a lowly dreg, and converted an even lowlier zombie.








Monday, January 07, 2019

NEW YEAR RESOLVE

Happy new year folks!

I really don't feel a need to do a written recap of 2018 as it's pretty easy to survey the year by looking at archive to the right. It's only 9 posts all in all so a written summary feels rather superfluous...

Not to say I've been completely idle - I managed to partake in two big event games in Nottingham, finish a squat-themed Inq28 retinue, the beginnings of a Nighthaunt army, a primaris based deathwatch squad, a board and lots of terrain for Kill Team, and last, but certainly not least, the enormous Great Unclean one.

-I-








-II-

However, this year I'm resolved to be more productive than last year.

I kicked off 2019 by adding a new recruit to my long gestating mercenary gang. He doesn’t say much and admittedly keeps some weird habits - but he’s nice to have around in a gunfight.




-III-


This year will also see the calamitous Mordheim MMXIX event in Hel(l)sinki. More on that later on...

art by Wayne England, Rogue Factor and Tammy Nicholls, remixed by Alexander Winberg



Monday, September 10, 2018

HALT!!! HAMMERZEIT!



Progress on my kill team has slowed down to a crawl, as work and real life suddenly have reared it's ugly head after summer vacation.

I have managed to build a fifth member for my kill team though - the squad zealot and chaplain in training, armed with a mighty heavy thunder hammer. I almost changed the head of the hammer as it's just so ridiculously oversized, but in the end I decided to keep the thing out on account of it's utter badassedness. The crew is sorta kinda battle-worthy now, clocking in at 85-isch points. I will make a few more marines though to have some options when fielding them - namely a sniper and a heavy gunner.





Here's the whole kill team in all it's glory. From left to right:

Battle Brother Komeda (combat specialist), Battle Brother Desplat, Sergeant Dukas (leader), Battle Brother Silvestri and Battle Brother Zimmer (zealot).