Monday, July 29, 2013

Congratulations - you're our 100th customer!

This blog just hit 100 followers - I think celebrations are in order!!!

Three cheers for Rictus, who, if I read Bloggers stats correctly, just became follower number one hundred! Huzza!

Thanks to all of you boys and girls for taking an interest in this little pasttime of mine and putting up with my ramblings!

That's it. 
No pics to show today - I'm on vacation. 

Move along. 

Sunday, July 28, 2013

Pain and pleasure

The insidious forces of chaos still have me firmly in their grasp. 
I was planning to do a mhorrigoti-themed marine next but after the grittyness of Nurgle and Mhorrigot I felt the need to paint something slick. This truescale Emperors Children has been sitting half finished on my workbench for far too long so I finished the detailing and then started painting. 
Started with his head and painted that  separately - 
the body only has a chaos black spray at the moment.

Saturday, July 27, 2013

I'm in love

I normally don't make posts about new miniatures and almost never about Warhammer Fantasy, but on the other hand it's on rare occasions that GW releases a GODDAMN DINOSAUR!!!

Well, sometimes they do actually, but I never liked them before as Trish Carden, their previous resident monster maker, had a less than stellar grasp of anatomy and a penchant for sculpting skin that appears to be rotting off the creatures body. Great for nurgly stuff perhaps, but not as good on a supposedly sleek elf dragon.

The new Carnosaur though is just the perfect warhammery version of a large therapod. Coming off as a mix of Allosaur and Baryonyx it sticks pretty close to actual realworld dino-anatomy. The head reminds me more of gorgonopsis though - meat eating mammal-like reptiles that preceeded the dinosaurs, but the combination works really well.
As you can tell I'm a bit of a nut for paleontology...

Anyway, thank you Seb Perbet for making this. 

There may well be a count-as wraithknight eldar exodite dragon knight in the not too far future...
That, or Glarrg the Brontoglorrgs bigger brother...

Friday, July 26, 2013

Hack 'n slash II

Here's the final model. Just some minor touch-ups and I finished the base. 

Here's a close up of the scythe. The unexpected textured effect from the sprays work really well on the rusty blade. Less so on other parts of the mini...

Thursday, July 25, 2013

Hack 'n slash

The reaper-cultist of Mhorrigot is nearing completion. 
Unfortunately the sprays came on a bit too thick, creating a very textured surface that didn't lend itself to any advanced paintjobs. So this one was done in a very muted almost monochromatic paint scheme. Lots of drybrushing and then washes to create different hues. 

Not what I had hoped for the first Mhorrigotii themed mini, but there you go. I do like the conversion itself though - win some - loose some I guess...

Tuesday, July 23, 2013

I have a fever...

...and the only cure is more plaguebell.

After Barfholomus I just had to do some more nurglii-stuff. It was just so much fun splashing about with washes and drybrushing, so after work I picked up a box of plaguebearers and set to work. 

I just love these new models - they're very oldschool and really look like Adrian Smiths old pencil drawings (I've put up a new gallery with his work in case you've missed that). The only thing about it I don't like are the swords which look more like pointy sticks than proper swords. This first guy is more or less straight out of the box, except the plaguesword, which I replaced with a blade made from plasticard. 

He was sprayed with army painters skeleton bone followed by a healthy dose of camoshade. Then paintspattered with thinned down red, brown and black. After that it was just a combination of drybrushing with bone and then just about every wash I have - crimson, earthshade, flesh, green, blue...

Monday, July 22, 2013

The Conqueror Worm

Barfholomus Fumegut - Champion of Nurgle

Finally got a whole lazy sunday on my own to finish up the Nurgle champion I started working on last week. His name is Barfholomus Fumegut and is the leader of a small warband called "the Conqueror Worm". 
That name is nicked from a Edgar Allan Poe poem which has a wonderfully nurglii feel to it: 


The Conqueror Worm

Lo! ’t is a gala night
   Within the lonesome latter years!   
An angel throng, bewinged, bedight
   In veils, and drowned in tears,   
Sit in a theatre, to see
   A play of hopes and fears,
While the orchestra breathes fitfully   
   The music of the spheres.

Mimes, in the form of God on high,   
   Mutter and mumble low,
And hither and thither fly—
   Mere puppets they, who come and go   
At bidding of vast formless things
   That shift the scenery to and fro,
Flapping from out their Condor wings
   Invisible Wo!

That motley drama—oh, be sure   
   It shall not be forgot!
With its Phantom chased for evermore   
   By a crowd that seize it not,
Through a circle that ever returneth in   
   To the self-same spot,
And much of Madness, and more of Sin,   
   And Horror the soul of the plot.

But see, amid the mimic rout,
   A crawling shape intrude!
A blood-red thing that writhes from out   
   The scenic solitude!
It writhes!—it writhes!—with mortal pangs   
The mimes become its food,
And seraphs sob at vermin fangs
   In human gore imbued.

Out—out are the lights—out all!   
   And, over each quivering form,
The curtain, a funeral pall,
   Comes down with the rush of a storm,   
While the angels, all pallid and wan,   
   Uprising, unveiling, affirm
That the play is the tragedy, “Man,”   
   And its hero, the Conqueror Worm.


If I come off as a little pretentious quoting Poe and all, you may finf it assuring that I first read the poem in the Hellboy story with the same name...

Anyway... Here´s some more pics:




close up of the banner

Thursday, July 18, 2013

The Sickle-Kin

Hi again!
Here´s some background and rules I cooked up for the lesser daemons of Mhorrigot.

If you have any ideas on how to improve these guys (points cost, are they too powerful etc.), or have suggestions for the other daemons please leave a comment. I have tried to keep them balanced but would love some input!


The drifting death, Harvesters of Mhorrigot, Snigger-tounges


The Sickle-Kin are the dread executioners of Mhorrigot. They collect the souls of those who has given up on empathy and compassion and unwittingly turned themselves into servants of Mhorrigot. 
Sadly for his followers, patience is not his strong side and the Heartless One has no intention of waiting to claim these souls until the wrongdoers die of natural causes. The Sickle-Kin are there to speed up the process...  They also act as his foot- (or rather float-) soldiers in times of strife. 

Truly horrifying to behold they have gaunt bodies covered in tattered robes with iron nails hammered straight into their shriveled flesh. Their tortured bodies have long since lost the ability to feel pain. Merged with a corpse-like appearance are disturbing insectile features - jointed secondary limbs jut out from their abdomen and beneath their sunken eyes mandibled mouthparts replace a human jaw. Lanky arms end in taloned hands grasping a large two-handed sickle with a wicked curved blade, so black it appears less a solid object than a tear in reality itself. They lack legs entirely and float in the air as if the ground itself is repelled by their very existence.

In spite of their gloomy countenance the sickle-kin have a surprisingly sprightly disposition. One of the lessons of Mhorrigot is that life shouldn´t be taken too seriously - especially not the lives of others - and his lesser daemons embrace this philosophy fully. The have a sarcastic sense of humor with tounges truly as sharp as their blades. In battle they constantly try to out-wit with each other coming up with sardonic one liners as they dispatch their prey. 
Mortal life is but a cosmic joke and they are there to deliver the punchline.

Sickle-Kin                      WS: 4   BS: 3   S: 3   T: 3   W: 1   I:  4   A: 1   Ld:  7   Sv:   -
Sickle-Elder                   WS: 4   BS: 3   S: 3   T: 3   W: 1   I:  4   A:   Ld:  7   Sv:   -               

UNIT TYPE: Infantry, Sickle-elder is Infantry (character)

DAEMONIC GIFTS:  Spitesickle (see below)

SPECIAL RULES:  Daemon of Mhorrigot (see below), Daemonic Instability, Deep strike, Fleet, Move through cover, Kindred Spirits

Kindred Spirits: Sickle-Kin will never willingly attack or charge a Death Jester - they find a certain kinship in the Harlequin warriors dark, cynical, sense of humor. They will however fight back if attacked by one, but at -1 WS.



The heralds of Mhorrigot are the Sickle-Kin champions, tasked with collecting the vilest, most ruthless, souls and bring them screaming back to the Iron Citadel. Unlike their lesser brethren, who constantly gibber and exchange witticisms amongst each other, the Heralds are silent as the grave as they drift across the battlefield, twin Spiteblades in hand.

Herald of Mhorrigot       WS: 6   BS: 5   S: 4   T: 3   W: 2   I:  7   A: 3(4)   Ld:  8   Sv:   -

UNIT TYPE:  Infantry (character)

DAEMONIC GIFTS:  Twin Spiteblades (see below)

SPECIAL RULES:  Daemon of Mhorrigot (see below), Daemonic Instability, Deep strike, Fleet, Move through cover, Independent Character.

PSYKER: A Herald ugraded to a psyker chooses its powers from the Biomancy and Telepathy disciplines. 


Daemon of Mhorrigot: Daemons of Mhorrigot have the Daemon, Hatred (daemons of Khorne and Slaanesh) and Feel no Pain (5+) special rules.


Spitesickle: range:  - / S user +1 / AP 2 / Type: Two handed melee weapon

Spiteblade: range:  - / S user +1 / AP 2 / Type: melee weapon

'Ere we go, 'ere we go

As promised earlier here's a bunch of pics of (parts of) my ork army. Had a rare game of proper 40k today with a friend (his name is Jonas - he's carrying the wheel) so with the army and terrain out I took some "scenic" shots.

"Deffstarz" they're called - sneaky followers of Mork with strong Blood Axe leanings. I've got about 2500 pts at the moment, but it's steadily growing. 
As much as I love grimdark blancheanisms and the gritty imperium the orks are truly where my heart lies - hence they're the ones I most often take to the field.
Anyway - 'ere we go:

+ Slugga boyz nob + 
+ Nob +

+ Big Choppa Nob +

+ Big Choppa Nob +

+ Nob +

+ Deff Dredd with kustom mega-blastas +

+ Nobz Mob with Painboy +

+ Big Mek with Shokk Attack Gun +

+ Kommando Kaptin +

+ Kommandos +

+ Kommandos +

+ Biker Nob +

+ Stormboyz Drillboss +

+ Tankbusta Nob +

+ Tankbustaz +

+ New pics added 18/7 +

+ The entire Waaagh! +

Wednesday, July 17, 2013

Old school

Found this little guy hiding in a wardrobe while cleaning the apartment. Must have painted this when I was 17 or so...
Ah, Kev Adams - you are missed.

The grot also reminded me that I have to put up some more pics of my Waaagh. The blachean stuff has become the main focus of this blog, but I'm really an orkoid at heart...

Monday, July 15, 2013

Rot and roll

It seems as the insidious whisperings of chaos has taken over my soul lately (well, at least the hobby part of it). Here's Barfholomus Fumegut - a vile champion of Papa Nurgle.

Thursday, July 11, 2013


Cultist-assassin of Mhorrigot

This time I have something a bit meatier than my standard update. 

For quite a while I´ve been toying with the idea of creating a new chaos deity. This using the old "Realm of Chaos: The Lost and the Damned" book, which apart from information and background concerning Tzeentch and Nurgle, also has an entire section devoted to guidelines and tables (lots and lots of lovely tables...) for randomly created minor chaos powers and their pantheons.

When I came back from my adventures in Warhammer World I was brimming over with inspiration so I managed to find a good PDF online ( I unfortunately don´t own the book myself) and set to work. Won´t post the link here because of copyright issues - but if you´re interested I hear of a magical soothsayer by the name of "Google" who can aid you in your quest for this unearthly tome...

Picking up a handful of d10 and d6 I started with deciding what creature my nascent god would be based on. I was quite liberal in interpreting my dice rolls - when rolling a d1000 for instance I rolled all three dice at once and which gave me a few choices depending on how you ordered the results. A result of 3, 5. 9 could be interpreted as 359 or 953 or 593 and so on. I rolled up a assassin on the generic creatures table, which I found interesting  He was spliced with a cockatrice and received lots of nice little attributes. Many of them concerned with consuming the souls of his champions: a belt with a pouch wriggling with tiny champions, a cauldron full of tiny soulfigures he sometimes feeds on, a tiny former champion imprisoned in his mouth frantically trying to get out. Also spikes/nails and and a neck iron, which is cool. 

As he was based on a assassin the idea of a patron god of killers of some sort started to form. I gave him a sickle as his weapon of choice and based the symbol of that. I didn't roll for a name (there´s of course a table for that) - instead I decided on "Mhorrigot", which is a mix of the celtic death godess Morrigan and also a nod to Morgoth the god of evil from Tolkiens Middle-earth

I liked this image so much that it became the basis for his greater daemons as well (just like Great Unclean Ones are the spitting image of father Nurgle). 

For the lesser daemon I rolled up a Zombie who recieved an extra pair of louse arms, lost his legs entirely and got a fly´s mouth. Pretty good combination. Attributes turned out as staff, cloak and nails. 
I added levitate as that would: 
A) look good 
B) allow me to use Brians wraith for another conversion. 
As a weapon he recieved a spear which I incorporated into the staff to make a sort of sickle-scythe.

For the daemonic steed I rolled up a ghoul. Made quadrupedal it also lost its hands in the process so they were replaced with skewers. It also received a skeletal skull - I went for a cockatrice skull to keep in line with Mhorrigot himself. Attributes were broken body, belt/pouch and neck iron. I also added nails to keep it thematically uniform.

The beast started as a werewolf who lost both his snout and eyes - already a pretty nasty looking creature. He recieved the legs of a boar and a extra pair of ant legs. I decided to fuse them into four sort of cloven hoofed ant legs, centaur style and keep the upper body more werewolf like.
I then rolled up a shroud as attribute covering most of its body and decided give him iron claws and teeth. And, of course, a healthy sprinkle of nails.

So now the whole pantheon was complete. I then set about sketching them out on paper and then took them into Photoshop to make minor adjustments and a simple greyscale rendering. 

I really had fun doing these. It was a very interresting design experiment - the lists provide wierd combinations that I never would have thought of otherwise. I might actually start using these tables as a working tool when concepting creatures for games...

Here´s a small background text I cobbled together along with the final concept sketches:


The Heartless one,  Lord of Indifference,  Iron-heart,  Reaper of Reapers



In a vast and uncaring universe mortals must do what they need to survive. Though a majority somehow manage to cling on to their humanity and compassion, many succumb to disillusion and cynicism. The constant warfare of the 41st millennium also breeds hordes of mercenaries and paid killers. This has led to a new nascent power stirring in the warp. A god of callousness, cynicism, ruthlessness and indifference.  

Mhorrigot is the patron god of  the stone cold killers, cut-throats, the gun-men and the mercenaries - the soul of every man or woman who kills others only for the sake of worldly gain belongs him in the end. As reaper of reapers the sickle or scythe is his symbol, along with the image of an iron heart. 
He has the final answer how to survive in a universe teeming with horror and suffering. Survival becomes all the easier when you have no qualms about dispatching those who stand in your way. Forget about compassion, adopt the nihilists creed and care only for yourself. From this worldview also follows a laconic sense of of humor - the world is a joke and humanity bares the brunt of the punchline.

While Khorne´s adepts revel in bloodlust and warfare and followers of Slaanesh take a perverse pleasure in unspeakable acts of brutality, Mhorrigots scions does not kill for joy or martial honor. They take no pleasure in the taking of lives, but on the other hand does not think twice about committing the most heinous atrocities if it can bring them the slightest worldly gain or further their own objectives. There is a fine balance between this utter ruthlessness and the "The end always justifies the means" -philosophy of many inquisitors and other imperial servants. Many of these seemingly devout servants of the Emperor slide closer and closer to becoming unknowing servants to the Heartless one.

Mhorrigot himself quite literary has a heart of iron - his real heart is locked away in an iron chest in a vast citadel somewhere in the warp. To attain the status of daemon prince, his champions must quest for this citadel, fight the horrors that guard the casket and leave their own heart there after they tear it out of their chest. His followers often have their hearts taken out and replaced with mechanical implants as a symbol of their disdain for compassion and devotion to their patron.




Shrouded Stalker